Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw darkDark PulsesteelIron Head | 8.864 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 2 | fireFire Spin steelIron HeadgrassSolar Beam | 7.828 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 3 | flyingWing Attack flyingBrave BirdflyingFly | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.966 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 6 | ghostAstonish ghostShadow BalldarkDark Pulse | 6.955 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 6.724 | 100% | 8.0 s 2.0 charged | 85% HP left on average | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.500 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 9 | darkSucker Punch ghostShadow BalldarkFoul Play | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 10 | flyingPeck darkFoul PlaynormalHyper Beam | 6.250 | 100% | 10.5 s 2.0 charged | 84% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 6.133 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | dragonDragon Breath flyingFlydarkDark Pulse | 6.133 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 13 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 6.034 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 14 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.909 | 100% | 10.0 s 2.0 charged | 83% HP left on average | |
| 15 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.889 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 16 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 5.567 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 17 | darkSnarl groundEarthquakedarkCrunch | 5.222 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 18 | fireFire Fang fireBlast BurndarkDark Pulse | 5.222 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 19 | psychicConfusion fairyMoonblastpsychicFuture Sight | 5.209 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 20 | steelMetal Claw steelIron HeadbugX-Scissor | 5.179 | 100% | 10.0 s 2.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.