Shadow Gallade counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw darkDark PulsesteelIron Head | 8.864 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.080 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.952 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 7.828 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 5 | darkSucker Punch ghostShadow BalldarkFoul Play | 7.238 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 6 | dragonDragon Breath flyingFlydarkDark Pulse | 7.077 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 7 | dragonDragon Breath flyingFlydarkDark Pulse | 7.077 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 8 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 7.000 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 9 | ghostAstonish ghostShadow BalldarkDark Pulse | 6.955 | 100% | 8.5 s 2.0 charged | 86% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 6.839 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 11 | flyingPeck darkFoul PlaynormalHyper Beam | 6.731 | 100% | 10.5 s 3.0 charged | 85% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 6.724 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 13 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.423 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 14 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.290 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 15 | flyingWing Attack flyingFlyflyingAerial Ace | 5.846 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 16 | darkSucker Punch ghostShadow BalldarkFoul Play | 5.846 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 17 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.735 | 100% | 10.0 s 3.0 charged | 83% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.606 | 100% | 11.0 s 4.0 charged | 82% HP left on average | |
| 19 | steelMetal Claw darkDark PulsesteelIron Head | 5.577 | 100% | 10.0 s 3.0 charged | 82% HP left on average | |
| 20 | flyingPeck flyingBrave BirddarkDark Pulse | 5.417 | 100% | 6.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.