Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.011 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 1.916 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 1.876 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.870 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 1.837 | 100% | 6.5 s 2.0 charged | 46% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.813 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 7 | steelMetal Claw darkDark PulsesteelIron Head | 1.789 | 100% | 8.5 s 2.0 charged | 44% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.726 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.691 | 100% | 8.5 s 2.0 charged | 41% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.689 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.687 | 100% | 6.5 s 2.0 charged | 41% HP left on average | |
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.683 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 13 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 1.651 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 1.625 | 100% | 8.5 s 2.0 charged | 38% HP left on average | |
| 15 | normalQuick Attack fireV-createfireOverheat | 1.612 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 16 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.608 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 17 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.587 | 100% | 8.5 s 2.0 charged | 37% HP left on average | |
| 18 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.571 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 19 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.571 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 20 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.571 | 100% | 8.0 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.