Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Sacred Sword
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallghostShadow Punch | 6.900 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | ghostHex ghostShadow BallghostShadow Punch | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 5.038 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 3.661 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 3.500 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 6 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 3.070 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.761 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 8 | ghostHex ghostShadow BallghostOminous Wind | 2.634 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.359 | 100% | 7.5 s 2.0 charged | 58% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.337 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 11 | ghostAstonish ghostShadow BallpsychicPsychic | 2.284 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 12 | ghostHex ghostShadow BallghostOminous Wind | 2.235 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 13 | flyingPeck fairyDazzling GleamflyingAerial Ace | 2.084 | 100% | 6.5 s 2.0 charged | 52% HP left on average | |
| 14 | psychicPsycho Cut flyingBrave BirdflyingFly | 2.045 | 100% | 5.5 s 2.0 charged | 51% HP left on average | |
| 15 | ghostHex ghostShadow BallfireBlast Burn | 2.030 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 16 | ghostShadow Claw fightingClose CombatfireFire Punch | 2.000 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 17 | fightingLow Kick ghostShadow BallghostRage Fist | 1.972 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 1.970 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 1.966 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 20 | flyingAir Slash flyingHurricaneflyingAir Cutter | 1.916 | 100% | 8.5 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.