Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Low Kick / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 2.570 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 2 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.130 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.095 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 4 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.806 | 100% | 8.5 s 2.0 charged | 45% HP left on average | |
| 5 | flyingGust ghostShadow BallflyingAir Cutter | 1.784 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.774 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.761 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 8 | flyingWing Attack flyingAerial AcebugBug Buzz | 1.591 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 9 | dragonDragon Tail flyingFlydragonDraco Meteor | 1.554 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingSky Attack | 1.552 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 11 | dragonDragon Tail flyingDragon AscentflyingHurricane | 1.542 | 100% | 6.5 s 2.0 charged | 35% HP left on average | |
| 12 | flyingPeck fairyDazzling GleamflyingAerial Ace | 1.531 | 100% | 6.5 s 2.0 charged | 35% HP left on average | |
| 13 | flyingGust ghostShadow BallflyingAir Cutter | 1.504 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 14 | ghostHex ghostShadow BallfireBlast Burn | 1.500 | 100% | 6.5 s 2.0 charged | 33% HP left on average | |
| 15 | psychicPsycho Cut flyingBrave BirdflyingFly | 1.488 | 100% | 5.5 s 2.0 charged | 33% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.476 | 100% | 8.5 s 2.0 charged | 32% HP left on average | |
| 17 | ghostHex ghostPoltergeistghostShadow Ball | 1.454 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 18 | dragonDragon Tail flyingHurricanedragonDraco Meteor | 1.433 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 19 | bugFury Cutter flyingAerial AcebugBug Buzz | 1.421 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 20 | normalQuick Attack fireV-createfireOverheat | 1.403 | 100% | 7.5 s 2.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.