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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Confusion / Sacred Sword

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
6.290
100%8.5 s
2.0 charged
84% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
4.935
100%7.5 s
2.0 charged
80% HP left on average
3
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.633
100%7.5 s
2.0 charged
78% HP left on average
4
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.391
100%7.5 s
2.0 charged
77% HP left on average
5
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
4.239
100%7.5 s
2.0 charged
76% HP left on average
6
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
4.186
100%6.5 s
2.0 charged
76% HP left on average
7
Yveltal
flyingGust
flyingHurricaneflyingOblivion Wing
4.077
100%7.5 s
2.0 charged
75% HP left on average
8
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
4.070
100%7.5 s
2.0 charged
75% HP left on average
9
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
3.904
100%6.5 s
2.0 charged
74% HP left on average
10
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.884
100%6.5 s
2.0 charged
74% HP left on average
11
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
3.571
100%10.5 s
2.0 charged
72% HP left on average
12
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.545
100%7.5 s
2.0 charged
72% HP left on average
13
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
3.538
100%6.5 s
2.0 charged
72% HP left on average
14
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
3.418
100%7.5 s
2.0 charged
71% HP left on average
15
Shadow Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
3.328
100%6.5 s
2.0 charged
70% HP left on average
16
Bisharp
steelMetal Claw
darkDark PulsesteelIron Head
3.222
100%10.0 s
2.0 charged
69% HP left on average
17
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.212
100%6.5 s
2.0 charged
69% HP left on average
18
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.197
100%10.0 s
2.0 charged
69% HP left on average
19
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
3.162
100%10.0 s
3.0 charged
68% HP left on average
20
Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
3.102
100%6.5 s
2.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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