Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 5.100 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 2 | fireFire Spin steelIron HeadgrassSolar Beam | 4.729 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.489 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 4.167 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.976 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.611 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 8 | dragonDragon Breath flyingFlydarkDark Pulse | 3.608 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.275 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 10 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | darkBite darkPaybackdarkCrunch | 3.093 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 12 | dragonDragon Breath flyingFlydarkDark Pulse | 3.067 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.910 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 14 | flyingWing Attack flyingFlyflyingAerial Ace | 2.815 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 15 | iceIce Shard iceAvalanchedarkFoul Play | 2.815 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.708 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 17 | darkSucker Punch ghostShadow BalldarkFoul Play | 2.667 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 2.638 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 19 | fireIncinerate fireFire BlastfireFlamethrower | 2.524 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.486 | 100% | 7.0 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.