Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Charm / Sacred Sword
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlaststeelIron Head | 3.957 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 2 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 3.450 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 4 | fireFire Spin fireFire BlaststeelIron Head | 3.250 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.125 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 6 | flyingWing Attack flyingAir CutterfireOverheat | 3.019 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.982 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 8 | ghostHex ghostShadow BallfireBlast Burn | 2.956 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 9 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.875 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 10 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.818 | 100% | 8.0 s 2.0 charged | 65% HP left on average | |
| 11 | fireFire Spin steelIron HeadgrassSolar Beam | 2.802 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.802 | 100% | 9.0 s 2.0 charged | 64% HP left on average | |
| 13 | poisonPoison Jab fireOverheatpoisonGunk Shot | 2.738 | 100% | 9.0 s 2.0 charged | 63% HP left on average | |
| 14 | flyingWing Attack flyingFlyflyingSky Attack | 2.647 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterfireOverheat | 2.587 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.566 | 100% | 9.0 s 2.0 charged | 61% HP left on average | |
| 17 | flyingGust ghostShadow BallflyingAir Cutter | 2.544 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.533 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 19 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.456 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.