Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Charm / Leaf Blade
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.125 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 2 | flyingWing Attack flyingAir CutterfireOverheat | 3.019 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.982 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 4 | ghostHex ghostShadow BallfireBlast Burn | 2.956 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 5 | fireEmber ghostShadow BallghostNight Shade | 2.889 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 6 | flyingWing Attack flyingFlyflyingSky Attack | 2.647 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterfireOverheat | 2.587 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 8 | flyingGust ghostShadow BallflyingAir Cutter | 2.544 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.533 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.456 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 11 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 12 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 13 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 15 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.406 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 16 | ghostHex ghostShadow BallghostShadow Punch | 2.300 | 100% | 5.0 s 1.0 charged | 57% HP left on average | |
| 17 | fairyFairy Wind fairyPlay RoughfireOverheat | 2.266 | 100% | 7.5 s 1.0 charged | 56% HP left on average | |
| 18 | ghostShadow Claw fireOverheatfireBlast Burn | 2.264 | 100% | 7.5 s 1.0 charged | 56% HP left on average | |
| 19 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.222 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.212 | 100% | 6.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.