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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psycho Cut / Sacred Sword

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
7.714
100%6.5 s
2.0 charged
87% HP left on average
2
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
7.095
100%6.5 s
2.0 charged
86% HP left on average
3
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
6.346
100%7.0 s
2.0 charged
84% HP left on average
4
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
6.280
100%7.5 s
2.0 charged
84% HP left on average
5
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
6.227
100%8.5 s
2.0 charged
84% HP left on average
6
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
6.129
100%7.5 s
2.0 charged
84% HP left on average
7
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
6.034
100%11.5 s
4.0 charged
83% HP left on average
8
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
5.731
100%6.5 s
2.0 charged
83% HP left on average
9
Shadow Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
5.323
100%7.0 s
2.0 charged
81% HP left on average
10
Bombirdier
flyingWing Attack
flyingFlyflyingAerial Ace
5.231
100%6.5 s
2.0 charged
81% HP left on average
11
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
4.861
100%8.5 s
2.0 charged
79% HP left on average
12
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
4.861
100%9.0 s
2.0 charged
79% HP left on average
13
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.857
100%10.5 s
3.0 charged
79% HP left on average
14
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.618
100%10.5 s
3.0 charged
78% HP left on average
15
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.618
100%10.5 s
3.0 charged
78% HP left on average
16
Grimmsnarl
darkBite
fairyPlay RoughfairyDraining Kiss
4.568
100%8.0 s
2.0 charged
78% HP left on average
17
Shadow Darkrai
darkSucker Punch
ghostShadow BalldarkFoul Play
4.387
100%6.5 s
2.0 charged
77% HP left on average
18
Darkrai
darkSucker Punch
ghostShadow BalldarkDark Pulse
4.387
100%7.5 s
2.0 charged
77% HP left on average
19
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.310
100%12.0 s
3.0 charged
77% HP left on average
20
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
4.167
100%11.5 s
4.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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