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PoGoBud

Shadow Gallade counters

psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psycho Cut / Psychic

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gallade
#PokemonMovesPowerWinsTimeResult
1
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
6.750
100%6.5 s
1.0 charged
85% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
6.227
100%8.5 s
2.0 charged
84% HP left on average
3
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
6.208
100%6.5 s
1.0 charged
84% HP left on average
4
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
5.645
100%11.5 s
3.0 charged
82% HP left on average
5
Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
5.500
100%6.5 s
1.0 charged
82% HP left on average
6
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
5.414
100%7.5 s
2.0 charged
82% HP left on average
7
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
5.278
100%7.5 s
2.0 charged
81% HP left on average
8
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.976
100%10.0 s
2.0 charged
80% HP left on average
9
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.967
100%6.5 s
1.0 charged
80% HP left on average
10
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
4.861
100%8.5 s
2.0 charged
79% HP left on average
11
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
4.861
100%9.0 s
2.0 charged
79% HP left on average
12
Galarian Articuno
psychicPsycho Cut
flyingBrave BirdflyingFly
4.629
100%5.5 s
1.0 charged
78% HP left on average
13
Shadow Hydreigon
dragonDragon Breath
flyingFlydarkDark Pulse
4.583
100%6.5 s
1.0 charged
78% HP left on average
14
Bombirdier
flyingWing Attack
flyingFlyflyingAerial Ace
4.533
100%6.5 s
1.0 charged
78% HP left on average
15
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.415
100%12.0 s
2.0 charged
77% HP left on average
16
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.243
100%10.5 s
2.0 charged
76% HP left on average
17
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.243
100%10.5 s
2.0 charged
76% HP left on average
18
Bisharp
darkSnarl
darkDark PulsesteelIron Head
4.194
100%12.5 s
3.0 charged
76% HP left on average
19
Mabosstiff
darkBite
darkPaybackdarkCrunch
4.139
100%9.0 s
2.0 charged
76% HP left on average
20
Incineroar
fireFire Fang
fireBlast BurndarkDarkest Lariat
4.122
100%9.5 s
2.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.