Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingWing Attack flyingBrave BirdflyingFly | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | dragonDragon Breath flyingFlydarkDark Pulse | 5.500 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.967 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 5 | dragonDragon Breath flyingFlydarkDark Pulse | 4.583 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | flyingWing Attack flyingFlyflyingAerial Ace | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.333 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 9 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 3.104 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 10 | ghostShadow Claw ghostNight ShadedarkFoul Play | 2.952 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 11 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 2.870 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 13 | psychicPsywave ghostShadow BallpsychicMirror Coat | 2.759 | 100% | 7.0 s 1.0 charged | 64% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastbugMegahorn | 2.639 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.450 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.424 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 2.410 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 18 | ghostHex ghostPoltergeistghostShadow Ball | 2.348 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 19 | flyingAir Slash grassLeaf BladeflyingAerial Ace | 2.333 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 20 | electricThunder Shock electricWild ChargeelectricThunder | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.