Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingWing Attack flyingBrave BirdflyingFly | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostAstonish ghostShadow BalldarkDark Pulse | 6.227 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 5.607 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.429 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 6 | dragonDragon Breath flyingFlydarkDark Pulse | 5.323 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 7 | fireFire Spin steelIron HeadgrassSolar Beam | 4.976 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.967 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.861 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 10 | flyingWing Attack flyingFlyflyingAerial Ace | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 4.459 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.415 | 100% | 11.0 s 2.0 charged | 77% HP left on average | |
| 13 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 4.268 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 14 | darkBite fairyPlay RoughfairyDraining Kiss | 3.930 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 15 | darkSucker Punch ghostShadow BalldarkDark Pulse | 3.886 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 16 | flyingPeck darkFoul PlaynormalHyper Beam | 3.829 | 100% | 10.5 s 2.0 charged | 74% HP left on average | |
| 17 | flyingPeck darkFoul PlaynormalHyper Beam | 3.829 | 100% | 10.5 s 2.0 charged | 74% HP left on average | |
| 18 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.804 | 100% | 11.0 s 3.0 charged | 74% HP left on average | |
| 19 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 20 | fireFire Fang fireBlast BurndarkDarkest Lariat | 3.756 | 100% | 9.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.