Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 3.643 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.114 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 3 | ghostShadow Claw ghostMoongeist BeamdragonOutrage | 2.804 | 100% | 8.5 s 1.0 charged | 64% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.595 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.595 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 1.671 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 7 | ghostAstonish ghostShadow BallpsychicPsychic | 1.079 | 100% | 8.5 s 2.0 charged | 7% HP left on average | |
| 8 | psychicConfusion psychicFuture SightgrassGrass Knot | 1.005 | 100% | 12.0 s 2.0 charged | 0% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunderbolt | 0.804 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 10 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 0.777 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 11 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 0.777 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 0.741 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 0.714 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 14 | ghostShadow Claw flyingAerial AcewaterAqua Jet | 0.705 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorrockRock Wrecker | 0.696 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 16 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.696 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 17 | electricThunder Shock electricWild ChargesteelGyro Ball | 0.688 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 18 | flyingPeck flyingDrill PeckghostNight Shade | 0.679 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 0.652 | 0% | 6.0 s 2.0 charged | 0% HP left on average | |
| 20 | electricThunder Shock electricWild ChargegrassEnergy Ball | 0.652 | 0% | 6.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.