Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Low Kick / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 5.829 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 5.190 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 5.070 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 4 | dragonDragon Tail flyingAeroblast++flyingFly | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 5 | ghostShadow Claw ghostMoongeist BeamdragonOutrage | 4.906 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 6 | ghostHex ghostShadow BallghostOminous Wind | 4.878 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 7 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.449 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 9 | ghostHex ghostShadow BallghostShadow Punch | 4.429 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 10 | ghostHex ghostShadow BallghostOminous Wind | 4.345 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 11 | flyingPeck fairyDazzling GleamflyingAerial Ace | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 4.179 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallghostShadow Punch | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastflyingFly | 4.029 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | psychicExtrasensory flyingAeroblast++flyingFly | 3.957 | 100% | 10.0 s 2.0 charged | 75% HP left on average | |
| 16 | ghostAstonish ghostShadow BallpsychicPsychic | 3.806 | 100% | 8.5 s 2.0 charged | 74% HP left on average | |
| 17 | ghostHex ghostShadow BallfireBlast Burn | 3.673 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 18 | ghostHex ghostPoltergeistghostShadow Ball | 3.605 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 19 | fireEmber ghostShadow BallfireHeat Wave | 3.405 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 20 | fightingLow Kick ghostShadow BallghostRage Fist | 3.357 | 100% | 7.5 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.