Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 5.829 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 5.190 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | ghostShadow Claw ghostMoongeist BeamdragonOutrage | 4.906 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 4.449 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.449 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | ghostHex ghostShadow BallghostShadow Punch | 4.429 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 7 | flyingPeck fairyDazzling GleamflyingAerial Ace | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 8 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 4.179 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostShadow Punch | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | fightingLow Kick ghostShadow BallghostRage Fist | 3.357 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 11 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.306 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 13 | flyingWing Attack flyingAir CutterfireOverheat | 2.100 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 14 | psychicExtrasensory flyingAeroblast++flyingFly | 1.569 | 100% | 10.0 s 2.0 charged | 36% HP left on average | |
| 15 | dragonDragon Tail flyingAeroblast++flyingFly | 1.504 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 16 | ghostHex ghostShadow BallghostOminous Wind | 1.406 | 100% | 6.5 s 2.0 charged | 29% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.355 | 100% | 5.5 s 1.0 charged | 26% HP left on average | |
| 18 | ghostAstonish ghostShadow BallpsychicPsychic | 1.292 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 1.192 | 100% | 5.5 s 1.0 charged | 16% HP left on average | |
| 20 | ghostHex ghostShadow BallghostOminous Wind | 1.189 | 100% | 6.5 s 2.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.