Shadow Gallade counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.806 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 2 | flyingWing Attack flyingBrave BirdflyingFly | 3.600 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 3 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.271 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 3.125 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 7 | dragonDragon Breath flyingFlydarkDark Pulse | 3.056 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.917 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 9 | fireFire Spin steelIron HeadgrassSolar Beam | 2.795 | 100% | 9.5 s 2.0 charged | 64% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.614 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 11 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 2.536 | 100% | 8.5 s 2.0 charged | 61% HP left on average | |
| 12 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.536 | 100% | 11.0 s 3.0 charged | 61% HP left on average | |
| 13 | darkSucker Punch ghostShadow BalldarkDark Pulse | 2.519 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 14 | dragonDragon Breath flyingFlydarkDark Pulse | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 15 | flyingPeck darkFoul PlaynormalHyper Beam | 2.379 | 100% | 10.5 s 2.0 charged | 58% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.345 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 17 | flyingWing Attack flyingFlyflyingAerial Ace | 2.267 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.244 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.235 | 100% | 11.0 s 2.0 charged | 55% HP left on average | |
| 20 | darkSucker Punch ghostShadow BalldarkFoul Play | 2.159 | 100% | 6.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.