Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Charm / Leaf Blade
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 2.453 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 2 | ghostHex ghostShadow BallfireBlast Burn | 2.368 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 4 | flyingWing Attack flyingFlyflyingSky Attack | 2.132 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 5 | flyingWing Attack flyingAir CutterfireOverheat | 2.042 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 6 | flyingGust ghostShadow BallflyingAir Cutter | 2.039 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.961 | 100% | 6.5 s 1.0 charged | 49% HP left on average | |
| 8 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.917 | 100% | 7.5 s 1.0 charged | 48% HP left on average | |
| 9 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.917 | 100% | 7.5 s 1.0 charged | 48% HP left on average | |
| 10 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.917 | 100% | 7.5 s 1.0 charged | 48% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.917 | 100% | 7.5 s 1.0 charged | 48% HP left on average | |
| 12 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 1.917 | 100% | 7.5 s 1.0 charged | 48% HP left on average | |
| 13 | ghostShadow Claw fireOverheatfireBlast Burn | 1.838 | 100% | 7.5 s 1.0 charged | 46% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallghostShadow Punch | 1.797 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 15 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 1.784 | 100% | 7.5 s 1.0 charged | 44% HP left on average | |
| 16 | normalScratch fairyPlay RoughgroundHigh Horsepower | 1.775 | 100% | 7.5 s 1.0 charged | 44% HP left on average | |
| 17 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.761 | 100% | 6.5 s 1.0 charged | 43% HP left on average | |
| 18 | flyingWing Attack flyingFlyflyingSky Attack | 1.761 | 100% | 6.5 s 1.0 charged | 43% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BallfairyMoonblast | 1.759 | 100% | 7.5 s 1.0 charged | 43% HP left on average | |
| 20 | ghostHex ghostShadow BallghostNight Shade | 1.750 | 100% | 6.5 s 1.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.