Shadow Camerupt counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rock Smash / Solar Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 4 | dragonDragon Tail waterHydro PumpgroundEarth Power | 10.000 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 5 | darkSucker Punch ghostShadow BallghostShadow Punch | 9.200 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.679 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.679 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 8 | psychicPsycho Cut flyingBrave BirdflyingFly | 8.571 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 8.188 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 10 | dragonDragon Tail waterHydro PumpgroundEarth Power | 8.120 | 100% | 8.0 s 1.0 charged | 88% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Punch | 7.667 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 12 | ghostAstonish ghostShadow BallpsychicPsychic | 7.650 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 13 | ghostAstonish ghostShadow BalliceIcy Wind | 7.600 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatghostShadow Ball | 7.464 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 15 | ghostHex ghostShadow BalliceIcy Wind | 7.389 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 16 | flyingPeck fightingAura SpherepsychicPsyshock | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | ghostHex ghostShadow BallfireBlast Burn | 7.179 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | ghostHex waterSurfwaterBubble Beam | 6.964 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | psychicConfusion waterScaldpsychicPsyshock | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | poisonPoison Jab waterAqua TailbugMegahorn | 6.571 | 100% | 5.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.