Shadow Camerupt counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Ember / Rock Tomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.313 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 8.100 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 7.973 | 100% | 8.0 s 2.0 charged | 87% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 7.042 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterAqua Tail | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 6.667 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 6.400 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 10 | groundMud Shot waterAqua JetwaterWater Pulse | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundSand Tomb | 6.167 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 12 | darkBite groundEarthquakegroundBulldoze | 5.968 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterScald | 5.960 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.892 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 15 | waterWaterfall waterHydro PumpwaterSurf | 5.720 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 16 | waterWater Gun waterSurfnormalBody Slam | 5.640 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 17 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.595 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 18 | waterWater Gun waterRazor ShellrockStone Edge | 5.560 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 5.558 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 20 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.