Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Play Rough
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.850 | 100% | 10.0 s 0.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.588 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 3 | groundMud-Slap ghostPoltergeistghostShadow Punch | 3.407 | 100% | 9.5 s 1.0 charged | 71% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.185 | 100% | 9.0 s 0.0 charged | 69% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 3.097 | 100% | 9.0 s 0.0 charged | 68% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 2.889 | 100% | 9.5 s 1.0 charged | 65% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.867 | 100% | 10.0 s 0.0 charged | 65% HP left on average | |
| 8 | psychicConfusion psychicPsystrikepsychicPsychic | 2.400 | 100% | 8.0 s 0.0 charged | 58% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 2.389 | 100% | 9.0 s 0.0 charged | 58% HP left on average | |
| 10 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.288 | 100% | 15.0 s 3.0 charged | 56% HP left on average | |
| 11 | steelSteel Wing iceIce BurniceBlizzard | 2.180 | 100% | 10.0 s 0.0 charged | 54% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 2.149 | 100% | 10.5 s 2.0 charged | 53% HP left on average | |
| 13 | steelBullet Punch steelIron HeadgrassTrailblaze | 2.066 | 100% | 10.0 s 1.0 charged | 52% HP left on average | |
| 14 | psychicConfusion psychicPsystrikepsychicPsychic | 2.000 | 100% | 8.0 s 0.0 charged | 50% HP left on average | |
| 15 | psychicConfusion psychicPsychicghostShadow Ball | 1.962 | 100% | 8.0 s 0.0 charged | 49% HP left on average | |
| 16 | steelSteel Wing rockAncient PowerdarkCrunch | 1.822 | 100% | 9.5 s 1.0 charged | 45% HP left on average | |
| 17 | psychicConfusion psychicPsychicgrassSolar Beam | 1.732 | 100% | 8.5 s 1.0 charged | 42% HP left on average | |
| 18 | psychicConfusion psychicSynchronoisepsychicPsychic | 1.604 | 100% | 8.5 s 1.0 charged | 38% HP left on average | |
| 19 | psychicConfusion psychicSynchronoisepsychicPsychic | 1.604 | 100% | 8.5 s 1.0 charged | 38% HP left on average | |
| 20 | steelSteel Wing flyingHurricanenormalHyper Beam | 1.567 | 100% | 10.0 s 0.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.