Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Hyper Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.850 | 100% | 10.0 s 0.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.588 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 4.429 | 100% | 11.5 s 2.0 charged | 77% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 4.140 | 100% | 13.5 s 2.0 charged | 76% HP left on average | |
| 5 | psychicConfusion psychicPsychicpsychicPsybeam | 3.925 | 100% | 10.0 s 0.0 charged | 75% HP left on average | |
| 6 | fireEmber fireOverheatelectricWild Charge | 3.744 | 100% | 11.5 s 2.0 charged | 73% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.600 | 100% | 13.5 s 2.0 charged | 72% HP left on average | |
| 8 | fireEmber ghostShadow BallfireHeat Wave | 3.565 | 100% | 12.5 s 2.0 charged | 72% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 3.540 | 100% | 10.5 s 0.0 charged | 72% HP left on average | |
| 10 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.423 | 100% | 14.0 s 2.0 charged | 71% HP left on average | |
| 11 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.357 | 100% | 11.5 s 2.0 charged | 70% HP left on average | |
| 12 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.302 | 100% | 13.5 s 2.0 charged | 70% HP left on average | |
| 13 | groundMud-Slap groundEarth PowerghostPoltergeist | 3.228 | 100% | 10.0 s 1.0 charged | 69% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.185 | 100% | 9.0 s 0.0 charged | 69% HP left on average | |
| 15 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.154 | 100% | 14.0 s 2.0 charged | 68% HP left on average | |
| 16 | icePowder Snow rockRock SlideiceIcy Wind | 3.129 | 100% | 13.5 s 2.0 charged | 68% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 3.097 | 100% | 9.0 s 0.0 charged | 68% HP left on average | |
| 18 | psychicPsywave ghostShadow BallfireMystical Fire | 2.958 | 100% | 13.0 s 2.0 charged | 66% HP left on average | |
| 19 | steelMetal Sound darkDark PulsedarkFoul Play | 2.913 | 100% | 12.5 s 2.0 charged | 66% HP left on average | |
| 20 | groundMud-Slap rockStone EdgewaterSurf | 2.889 | 100% | 9.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.