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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Tackle / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
5.850
100%10.0 s
0.0 charged
83% HP left on average
2
Giratina (Altered)
ghostShadow Claw
ghostShadow SneakrockAncient Power
5.020
100%13.5 s
2.0 charged
80% HP left on average
3
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow SneakrockAncient Power
5.020
100%13.5 s
2.0 charged
80% HP left on average
4
Giratina (Origin)
ghostShadow Claw
ghostShadow BallghostOminous Wind
5.020
100%13.5 s
2.0 charged
80% HP left on average
5
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.588
100%9.5 s
2.0 charged
78% HP left on average
6
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
4.429
100%11.5 s
2.0 charged
77% HP left on average
7
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
4.140
100%13.5 s
2.0 charged
76% HP left on average
8
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
3.925
100%10.0 s
0.0 charged
75% HP left on average
9
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
3.744
100%11.5 s
2.0 charged
73% HP left on average
10
Palossand
groundSand Attack
groundEarth PowergroundSand Tomb
3.708
100%13.0 s
2.0 charged
73% HP left on average
11
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
3.640
100%13.5 s
2.0 charged
73% HP left on average
12
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightsteelIron Head
3.600
100%13.5 s
2.0 charged
72% HP left on average
13
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
3.565
100%12.5 s
2.0 charged
72% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
3.545
100%12.0 s
2.0 charged
72% HP left on average
15
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.540
100%10.5 s
0.0 charged
72% HP left on average
16
Annihilape
fightingCounter
ghostShadow BallghostRage Fist
3.525
100%17.0 s
3.0 charged
72% HP left on average
17
Gourgeist (Super)
fireIncinerate
ghostPoltergeistghostShadow Ball
3.423
100%14.0 s
2.0 charged
71% HP left on average
18
Doublade
psychicPsycho Cut
steelIron HeadfightingSacred Sword
3.357
100%11.5 s
2.0 charged
70% HP left on average
19
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
3.302
100%13.5 s
2.0 charged
70% HP left on average
20
Shadow Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
3.271
100%12.0 s
0.0 charged
69% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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