Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 6.000 | 100% | 10.5 s 1.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.776 | 100% | 10.0 s 3.0 charged | 79% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 4.537 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 4 | psychicConfusion psychicPsychicpsychicPsybeam | 4.026 | 100% | 10.5 s 1.0 charged | 75% HP left on average | |
| 5 | fireEmber fireOverheatelectricWild Charge | 3.833 | 100% | 12.0 s 3.0 charged | 74% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 3.656 | 100% | 11.0 s 1.0 charged | 73% HP left on average | |
| 7 | groundMud-Slap groundEarth PowerghostPoltergeist | 3.345 | 100% | 10.5 s 2.0 charged | 70% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.308 | 100% | 9.5 s 1.0 charged | 70% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 3.232 | 100% | 9.5 s 1.0 charged | 69% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 3.148 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 11 | psychicPsywave ghostShadow BallfireMystical Fire | 3.021 | 100% | 13.5 s 3.0 charged | 67% HP left on average | |
| 12 | groundMud-Slap rockStone EdgewaterSurf | 3.014 | 100% | 10.0 s 2.0 charged | 67% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.966 | 100% | 10.5 s 1.0 charged | 66% HP left on average | |
| 14 | groundMud-Slap groundEarth PowerghostShadow Punch | 2.875 | 100% | 12.5 s 3.0 charged | 65% HP left on average | |
| 15 | psychicConfusion steelDoom DesirepsychicPsychic | 2.871 | 100% | 12.5 s 1.0 charged | 65% HP left on average | |
| 16 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.703 | 100% | 11.5 s 1.0 charged | 63% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.700 | 100% | 15.0 s 4.0 charged | 63% HP left on average | |
| 18 | psychicConfusion psychicPsystrikepsychicPsychic | 2.630 | 100% | 7.0 s 1.0 charged | 62% HP left on average | |
| 19 | psychicConfusion psychicPsyshocknormalHyper Beam | 2.610 | 100% | 10.5 s 1.0 charged | 62% HP left on average | |
| 20 | psychicConfusion psychicPsychicghostShadow Ball | 2.574 | 100% | 7.0 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.