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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Sludge

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
2.571
100%9.5 s
3.0 charged
61% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.177
100%10.0 s
1.0 charged
54% HP left on average
3
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.870
100%9.0 s
1.0 charged
47% HP left on average
4
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.807
100%9.5 s
1.0 charged
45% HP left on average
5
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.664
100%9.5 s
1.0 charged
40% HP left on average
6
Shadow Steelix
electricThunder Fang
steelHeavy SlampsychicPsychic Fangs
1.640
100%13.5 s
4.0 charged
39% HP left on average
7
Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
1.635
100%15.0 s
3.0 charged
39% HP left on average
8
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
1.539
100%13.0 s
4.0 charged
35% HP left on average
9
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
1.529
100%14.5 s
4.0 charged
35% HP left on average
10
Stakataka
rockRock Throw
steelFlash CannonrockStone Edge
1.459
100%16.0 s
2.0 charged
31% HP left on average
11
Shadow Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
1.454
100%12.0 s
2.0 charged
31% HP left on average
12
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
1.446
100%11.0 s
2.0 charged
31% HP left on average
13
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
1.433
100%14.5 s
4.0 charged
30% HP left on average
14
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
1.405
100%10.0 s
2.0 charged
29% HP left on average
15
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.387
100%11.0 s
2.0 charged
28% HP left on average
16
Doublade
psychicPsycho Cut
steelIron HeadfightingSacred Sword
1.343
100%11.5 s
4.0 charged
26% HP left on average
17
Zamazenta (Crowned Shield)
steelMetal Claw
normalGiga ImpactfairyMoonblast
1.331
100%14.0 s
2.0 charged
25% HP left on average
18
Shadow Scizor
steelBullet Punch
steelIron HeadgrassTrailblaze
1.331
100%10.0 s
2.0 charged
25% HP left on average
19
Steelix
electricThunder Fang
steelHeavy SlampsychicPsychic Fangs
1.312
100%16.5 s
5.0 charged
24% HP left on average
20
Lairon
steelMetal Sound
steelHeavy SlamrockRock Tomb
1.291
100%14.5 s
4.0 charged
23% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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