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PoGoBud
Raid Hour · YveltalNext · 22h 3m

Shadow Galarian Weezing counters

poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Play Rough

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.707
100%9.5 s
3.0 charged
82% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.649
100%10.0 s
1.0 charged
78% HP left on average
3
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
4.220
100%11.0 s
1.0 charged
76% HP left on average
4
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.195
100%9.0 s
1.0 charged
76% HP left on average
5
Victini
normalQuick Attack
psychicPsyshockfireV-create
3.941
100%11.5 s
3.0 charged
75% HP left on average
6
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
3.870
100%10.5 s
3.0 charged
74% HP left on average
7
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
3.804
100%11.5 s
3.0 charged
74% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
3.589
100%12.0 s
1.0 charged
72% HP left on average
9
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
3.547
100%15.0 s
2.0 charged
72% HP left on average
10
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
3.525
100%14.5 s
3.0 charged
72% HP left on average
11
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
3.490
100%11.5 s
3.0 charged
71% HP left on average
12
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
3.393
100%14.0 s
3.0 charged
71% HP left on average
13
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
3.368
100%8.0 s
1.0 charged
70% HP left on average
14
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.308
100%9.5 s
1.0 charged
70% HP left on average
15
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
3.245
100%14.5 s
3.0 charged
69% HP left on average
16
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
3.236
100%10.0 s
1.0 charged
69% HP left on average
17
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
3.205
100%10.0 s
1.0 charged
69% HP left on average
18
Meloetta (Aria)
psychicConfusion
psychicPsyshocknormalHyper Beam
3.141
100%10.0 s
1.0 charged
68% HP left on average
19
Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
3.078
100%11.5 s
3.0 charged
68% HP left on average
20
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.055
100%9.5 s
1.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.