Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Play Rough
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.614 | 100% | 9.5 s 3.0 charged | 38% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 1.528 | 100% | 15.0 s 2.0 charged | 35% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.510 | 100% | 12.5 s 3.0 charged | 34% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.384 | 100% | 11.0 s 1.0 charged | 28% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 1.377 | 100% | 11.5 s 3.0 charged | 27% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.376 | 100% | 10.0 s 1.0 charged | 27% HP left on average | |
| 7 | steelMetal Sound steelGyro BallfireOverheat | 1.365 | 100% | 14.5 s 3.0 charged | 27% HP left on average | |
| 8 | fireIncinerate rockRock SlidefireFlame Charge | 1.335 | 100% | 14.5 s 3.0 charged | 25% HP left on average | |
| 9 | psychicConfusion steelDoom DesirepsychicPsychic | 1.331 | 100% | 12.0 s 1.0 charged | 25% HP left on average | |
| 10 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.280 | 100% | 11.0 s 1.0 charged | 22% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.216 | 100% | 14.5 s 3.0 charged | 18% HP left on average | |
| 12 | poisonAcid psychicPsyshockpsychicFuture Sight | 1.205 | 100% | 11.5 s 3.0 charged | 17% HP left on average | |
| 13 | ghostHex fireBlast BurnghostShadow Ball | 1.203 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 14 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.198 | 100% | 14.5 s 2.0 charged | 17% HP left on average | |
| 15 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.188 | 100% | 13.5 s 3.0 charged | 16% HP left on average | |
| 16 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.184 | 100% | 13.5 s 3.0 charged | 16% HP left on average | |
| 17 | fireFire Spin steelIron HeadgroundEarth Power | 1.175 | 100% | 17.0 s 4.0 charged | 15% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.170 | 100% | 9.0 s 1.0 charged | 15% HP left on average | |
| 19 | fireEmber psychicPsyshockfireHeat Wave | 1.163 | 100% | 10.5 s 3.0 charged | 14% HP left on average | |
| 20 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 1.134 | 100% | 11.5 s 3.0 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.