Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Play Rough
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.707 | 100% | 9.5 s 3.0 charged | 82% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.649 | 100% | 10.0 s 1.0 charged | 78% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.220 | 100% | 11.0 s 1.0 charged | 76% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.195 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 3.941 | 100% | 11.5 s 3.0 charged | 75% HP left on average | |
| 6 | fireEmber psychicPsyshockfireHeat Wave | 3.870 | 100% | 10.5 s 3.0 charged | 74% HP left on average | |
| 7 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.804 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 3.589 | 100% | 12.0 s 1.0 charged | 72% HP left on average | |
| 9 | fireFire Spin steelIron HeadgroundEarth Power | 3.547 | 100% | 15.0 s 2.0 charged | 72% HP left on average | |
| 10 | fireIncinerate rockRock SlidefireFlame Charge | 3.525 | 100% | 14.5 s 3.0 charged | 72% HP left on average | |
| 11 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.490 | 100% | 11.5 s 3.0 charged | 71% HP left on average | |
| 12 | ghostHex fireBlast BurnghostShadow Ball | 3.393 | 100% | 14.0 s 3.0 charged | 71% HP left on average | |
| 13 | psychicConfusion psychicPsystrikepsychicPsychic | 3.368 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 3.308 | 100% | 9.5 s 1.0 charged | 70% HP left on average | |
| 15 | steelMetal Sound steelGyro BallfireOverheat | 3.245 | 100% | 14.5 s 3.0 charged | 69% HP left on average | |
| 16 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 3.236 | 100% | 10.0 s 1.0 charged | 69% HP left on average | |
| 17 | psychicConfusion psychicFuture SightpsychicPsychic | 3.205 | 100% | 10.0 s 1.0 charged | 69% HP left on average | |
| 18 | psychicConfusion psychicPsyshocknormalHyper Beam | 3.141 | 100% | 10.0 s 1.0 charged | 68% HP left on average | |
| 19 | steelBullet Punch steelIron HeaddarkNight Slash | 3.078 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 3.055 | 100% | 9.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.