Skip to content
PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Play Rough

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.707
100%9.5 s
3.0 charged
82% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.649
100%10.0 s
1.0 charged
78% HP left on average
3
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
4.220
100%11.0 s
1.0 charged
76% HP left on average
4
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.195
100%9.0 s
1.0 charged
76% HP left on average
5
Victini
normalQuick Attack
psychicPsyshockfireV-create
3.941
100%11.5 s
3.0 charged
75% HP left on average
6
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
3.870
100%10.5 s
3.0 charged
74% HP left on average
7
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
3.804
100%11.5 s
3.0 charged
74% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
3.589
100%12.0 s
1.0 charged
72% HP left on average
9
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
3.547
100%15.0 s
2.0 charged
72% HP left on average
10
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
3.525
100%14.5 s
3.0 charged
72% HP left on average
11
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
3.490
100%11.5 s
3.0 charged
71% HP left on average
12
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
3.393
100%14.0 s
3.0 charged
71% HP left on average
13
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
3.368
100%8.0 s
1.0 charged
70% HP left on average
14
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.308
100%9.5 s
1.0 charged
70% HP left on average
15
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
3.245
100%14.5 s
3.0 charged
69% HP left on average
16
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
3.236
100%10.0 s
1.0 charged
69% HP left on average
17
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
3.205
100%10.0 s
1.0 charged
69% HP left on average
18
Meloetta (Aria)
psychicConfusion
psychicPsyshocknormalHyper Beam
3.141
100%10.0 s
1.0 charged
68% HP left on average
19
Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
3.078
100%11.5 s
3.0 charged
68% HP left on average
20
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.055
100%9.5 s
1.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme