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PoGoBud
Raid Hour · YveltalNext · 15h 33m

Shadow Galarian Weezing counters

poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Overheat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.850
100%9.5 s
3.0 charged
83% HP left on average
2
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
5.081
100%17.5 s
4.0 charged
80% HP left on average
3
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.914
100%10.0 s
1.0 charged
80% HP left on average
4
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
4.875
100%12.5 s
3.0 charged
79% HP left on average
5
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
4.553
100%11.0 s
1.0 charged
78% HP left on average
6
Victini
normalQuick Attack
psychicPsyshockfireV-create
4.467
100%11.5 s
3.0 charged
78% HP left on average
7
Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
4.364
100%13.0 s
1.0 charged
77% HP left on average
8
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.300
100%9.0 s
1.0 charged
77% HP left on average
9
Shadow Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
4.267
100%11.0 s
1.0 charged
77% HP left on average
10
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
4.216
100%14.5 s
3.0 charged
76% HP left on average
11
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
4.196
100%13.5 s
3.0 charged
76% HP left on average
12
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
4.188
100%12.0 s
1.0 charged
76% HP left on average
13
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
4.045
100%10.5 s
3.0 charged
75% HP left on average
14
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
4.042
100%11.5 s
3.0 charged
75% HP left on average
15
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
3.917
100%15.0 s
3.0 charged
74% HP left on average
16
Shadow Steelix
electricThunder Fang
steelHeavy SlampsychicPsychic Fangs
3.727
100%13.5 s
3.0 charged
73% HP left on average
17
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
3.708
100%11.5 s
3.0 charged
73% HP left on average
18
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
3.696
100%14.0 s
3.0 charged
73% HP left on average
19
Clodsire
groundMud Shot
groundEarthquakepoisonSludge Bomb
3.603
100%14.5 s
4.0 charged
72% HP left on average
20
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
3.583
100%14.5 s
4.0 charged
72% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.