Shadow Galarian Weezing counters
poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.850 | 100% | 9.5 s 3.0 charged | 83% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 5.081 | 100% | 17.5 s 4.0 charged | 80% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.914 | 100% | 10.0 s 1.0 charged | 80% HP left on average | |
| 4 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.875 | 100% | 12.5 s 3.0 charged | 79% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.553 | 100% | 11.0 s 1.0 charged | 78% HP left on average | |
| 6 | normalQuick Attack psychicPsyshockfireV-create | 4.467 | 100% | 11.5 s 3.0 charged | 78% HP left on average | |
| 7 | steelSteel Wing groundEarthquakeflyingBrave Bird | 4.364 | 100% | 13.0 s 1.0 charged | 77% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.300 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 9 | steelSteel Wing groundEarthquakeflyingBrave Bird | 4.267 | 100% | 11.0 s 1.0 charged | 77% HP left on average | |
| 10 | fireIncinerate rockRock SlidefireFlame Charge | 4.216 | 100% | 14.5 s 3.0 charged | 76% HP left on average | |
| 11 | poisonAcid poisonGunk ShotrockRock Slide | 4.196 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 12 | psychicConfusion steelDoom DesirepsychicPsychic | 4.188 | 100% | 12.0 s 1.0 charged | 76% HP left on average | |
| 13 | fireEmber psychicPsyshockfireHeat Wave | 4.045 | 100% | 10.5 s 3.0 charged | 75% HP left on average | |
| 14 | poisonAcid psychicPsyshockpsychicFuture Sight | 4.042 | 100% | 11.5 s 3.0 charged | 75% HP left on average | |
| 15 | fireFire Spin steelIron HeadgroundEarth Power | 3.917 | 100% | 15.0 s 3.0 charged | 74% HP left on average | |
| 16 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 3.727 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 17 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.708 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 18 | ghostHex fireBlast BurnghostShadow Ball | 3.696 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 19 | groundMud Shot groundEarthquakepoisonSludge Bomb | 3.603 | 100% | 14.5 s 4.0 charged | 72% HP left on average | |
| 20 | steelMetal Sound steelGyro BallfireOverheat | 3.583 | 100% | 14.5 s 4.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.