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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Overheat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
1.706
100%14.5 s
3.0 charged
41% HP left on average
2
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
1.433
100%14.5 s
3.0 charged
30% HP left on average
3
Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
1.343
100%13.0 s
1.0 charged
26% HP left on average
4
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.305
100%13.5 s
3.0 charged
23% HP left on average
5
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
1.297
100%13.5 s
3.0 charged
23% HP left on average
6
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.264
100%11.5 s
3.0 charged
21% HP left on average
7
Shadow Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
1.171
100%11.0 s
1.0 charged
15% HP left on average
8
Barbaracle
groundMud-Slap
rockStone EdgewaterRazor Shell
1.159
100%12.5 s
3.0 charged
14% HP left on average
9
Eternatus
dragonDragon Tail
poisonSludge BombdragonDynamax Cannon
1.150
100%14.0 s
3.0 charged
13% HP left on average
10
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.126
100%11.0 s
1.0 charged
11% HP left on average
11
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.102
100%11.0 s
1.0 charged
9% HP left on average
12
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
1.095
100%14.0 s
3.0 charged
9% HP left on average
13
Shadow Regirock
normalLock-On
groundEarthquakerockStone Edge
1.089
100%14.0 s
3.0 charged
8% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.049
100%14.0 s
3.0 charged
5% HP left on average
15
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.029
100%10.5 s
3.0 charged
3% HP left on average
16
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.009
100%9.5 s
1.0 charged
1% HP left on average
17
Omastar
groundMud Shot
waterHydro PumprockRock Slide
0.972
0%14.0 s
3.0 charged
0% HP left on average
18
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.936
0%7.5 s
1.0 charged
0% HP left on average
19
Hisuian Arcanine
darkSnarl
rockRock SlidefireFlamethrower
0.927
0%15.0 s
4.0 charged
0% HP left on average
20
Palkia (Origin)
dragonDragon Breath
waterAqua TailfireFire Blast
0.917
0%13.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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