Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate rockRock SlidefireFlame Charge | 1.706 | 100% | 14.5 s 3.0 charged | 41% HP left on average | |
| 2 | fireIncinerate groundEarth PowerfireOverheat | 1.433 | 100% | 14.5 s 3.0 charged | 30% HP left on average | |
| 3 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.343 | 100% | 13.0 s 1.0 charged | 26% HP left on average | |
| 4 | dragonDragon Breath fireOverheatfireFusion Flare | 1.305 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 5 | poisonAcid poisonGunk ShotrockRock Slide | 1.297 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 6 | normalQuick Attack psychicPsyshockfireV-create | 1.264 | 100% | 11.5 s 3.0 charged | 21% HP left on average | |
| 7 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.171 | 100% | 11.0 s 1.0 charged | 15% HP left on average | |
| 8 | groundMud-Slap rockStone EdgewaterRazor Shell | 1.159 | 100% | 12.5 s 3.0 charged | 14% HP left on average | |
| 9 | dragonDragon Tail poisonSludge BombdragonDynamax Cannon | 1.150 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 1.126 | 100% | 11.0 s 1.0 charged | 11% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 1.102 | 100% | 11.0 s 1.0 charged | 9% HP left on average | |
| 12 | ghostHex fireBlast BurnghostShadow Ball | 1.095 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 13 | normalLock-On groundEarthquakerockStone Edge | 1.089 | 100% | 14.0 s 3.0 charged | 8% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 1.049 | 100% | 14.0 s 3.0 charged | 5% HP left on average | |
| 15 | fireEmber psychicPsyshockfireHeat Wave | 1.029 | 100% | 10.5 s 3.0 charged | 3% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.009 | 100% | 9.5 s 1.0 charged | 1% HP left on average | |
| 17 | groundMud Shot waterHydro PumprockRock Slide | 0.972 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsystrikepsychicPsychic | 0.936 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | darkSnarl rockRock SlidefireFlamethrower | 0.927 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 20 | dragonDragon Breath waterAqua TailfireFire Blast | 0.917 | 0% | 13.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.