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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Brutal Swing

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.571
100%9.5 s
4.0 charged
82% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
5.059
100%10.0 s
2.0 charged
80% HP left on average
3
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
4.553
100%11.0 s
2.0 charged
78% HP left on average
4
Victini
normalQuick Attack
psychicPsyshockfireV-create
4.277
100%11.5 s
4.0 charged
77% HP left on average
5
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
4.238
100%10.5 s
4.0 charged
76% HP left on average
6
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
4.195
100%9.0 s
1.0 charged
76% HP left on average
7
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
4.128
100%11.5 s
4.0 charged
76% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
3.865
100%12.0 s
2.0 charged
74% HP left on average
9
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.787
100%11.5 s
4.0 charged
74% HP left on average
10
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
3.560
100%10.0 s
2.0 charged
72% HP left on average
11
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
3.545
100%10.0 s
2.0 charged
72% HP left on average
12
Meloetta (Aria)
psychicConfusion
psychicPsyshocknormalHyper Beam
3.466
100%10.0 s
2.0 charged
71% HP left on average
13
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
3.368
100%8.0 s
1.0 charged
70% HP left on average
14
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
3.362
100%12.5 s
4.0 charged
70% HP left on average
15
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
3.362
100%12.5 s
4.0 charged
70% HP left on average
16
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
3.362
100%12.5 s
4.0 charged
70% HP left on average
17
Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
3.340
100%11.5 s
4.0 charged
70% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.308
100%11.5 s
2.0 charged
70% HP left on average
19
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.258
100%9.5 s
2.0 charged
69% HP left on average
20
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
3.158
100%13.5 s
4.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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