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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Brutal Swing

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
3.368
100%8.0 s
1.0 charged
70% HP left on average
2
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
2.704
100%8.0 s
1.0 charged
63% HP left on average
3
Shadow Gardevoir
psychicConfusion
psychicSynchronoisepsychicPsychic
2.406
100%8.5 s
2.0 charged
58% HP left on average
4
Shadow Exeggutor
psychicConfusion
psychicPsychicgrassSolar Beam
2.282
100%8.5 s
2.0 charged
56% HP left on average
5
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
2.163
100%11.0 s
2.0 charged
54% HP left on average
6
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
1.847
100%8.0 s
1.0 charged
46% HP left on average
7
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
1.843
100%9.5 s
4.0 charged
46% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
normalGiga ImpactfairyMoonblast
1.784
100%14.0 s
2.0 charged
44% HP left on average
9
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
1.731
100%8.0 s
1.0 charged
42% HP left on average
10
Sylveon
normalQuick Attack
psychicPsyshockghostShadow Ball
1.702
100%11.5 s
4.0 charged
41% HP left on average
11
Hisuian Avalugg
icePowder Snow
rockRock SlideiceIcy Wind
1.590
100%13.5 s
4.0 charged
37% HP left on average
12
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
1.589
100%11.5 s
4.0 charged
37% HP left on average
13
Shadow Gallade
psychicConfusion
psychicSynchronoisepsychicPsychic
1.556
100%8.5 s
2.0 charged
36% HP left on average
14
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
1.523
100%12.5 s
4.0 charged
34% HP left on average
15
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.433
100%13.0 s
4.0 charged
30% HP left on average
16
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.403
100%11.5 s
2.0 charged
29% HP left on average
17
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.328
100%11.5 s
4.0 charged
25% HP left on average
18
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.296
100%11.5 s
4.0 charged
23% HP left on average
19
Lapras
psychicPsywave
iceBlizzardwaterSparkling Aria
1.269
100%14.0 s
4.0 charged
21% HP left on average
20
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.268
100%14.5 s
4.0 charged
21% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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