Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 3.368 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 2.704 | 100% | 8.0 s 1.0 charged | 63% HP left on average | |
| 3 | psychicConfusion psychicSynchronoisepsychicPsychic | 2.406 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 4 | psychicConfusion psychicPsychicgrassSolar Beam | 2.282 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.163 | 100% | 11.0 s 2.0 charged | 54% HP left on average | |
| 6 | psychicConfusion psychicPsychicghostShadow Ball | 1.847 | 100% | 8.0 s 1.0 charged | 46% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.843 | 100% | 9.5 s 4.0 charged | 46% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyMoonblast | 1.784 | 100% | 14.0 s 2.0 charged | 44% HP left on average | |
| 9 | psychicConfusion psychicFuture SightpsychicPsychic | 1.731 | 100% | 8.0 s 1.0 charged | 42% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockghostShadow Ball | 1.702 | 100% | 11.5 s 4.0 charged | 41% HP left on average | |
| 11 | icePowder Snow rockRock SlideiceIcy Wind | 1.590 | 100% | 13.5 s 4.0 charged | 37% HP left on average | |
| 12 | flyingPeck psychicPsyshockfireFlamethrower | 1.589 | 100% | 11.5 s 4.0 charged | 37% HP left on average | |
| 13 | psychicConfusion psychicSynchronoisepsychicPsychic | 1.556 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 14 | steelMetal Sound darkDark PulsedarkFoul Play | 1.523 | 100% | 12.5 s 4.0 charged | 34% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 1.433 | 100% | 13.0 s 4.0 charged | 30% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.403 | 100% | 11.5 s 2.0 charged | 29% HP left on average | |
| 17 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.328 | 100% | 11.5 s 4.0 charged | 25% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 1.296 | 100% | 11.5 s 4.0 charged | 23% HP left on average | |
| 19 | psychicPsywave iceBlizzardwaterSparkling Aria | 1.269 | 100% | 14.0 s 4.0 charged | 21% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 1.268 | 100% | 14.5 s 4.0 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.