Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Sludge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallrockPower Gem | 2.173 | 100% | 14.0 s 3.0 charged | 54% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.091 | 100% | 14.0 s 3.0 charged | 52% HP left on average | |
| 3 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.025 | 100% | 14.0 s 3.0 charged | 51% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.015 | 100% | 14.5 s 3.0 charged | 50% HP left on average | |
| 5 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.000 | 100% | 12.5 s 1.0 charged | 50% HP left on average | |
| 6 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.974 | 100% | 14.5 s 2.0 charged | 49% HP left on average | |
| 7 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.957 | 100% | 12.5 s 3.0 charged | 49% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.940 | 100% | 10.0 s 3.0 charged | 48% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.915 | 100% | 12.0 s 3.0 charged | 48% HP left on average | |
| 10 | psychicConfusion psychicFuture SightpsychicPsychic | 1.861 | 100% | 10.5 s 1.0 charged | 46% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostOminous Wind | 1.813 | 100% | 14.0 s 3.0 charged | 45% HP left on average | |
| 12 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.800 | 100% | 14.0 s 3.0 charged | 44% HP left on average | |
| 13 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.769 | 100% | 15.0 s 3.0 charged | 43% HP left on average | |
| 14 | steelMetal Sound darkDark PulsedarkFoul Play | 1.681 | 100% | 13.0 s 3.0 charged | 41% HP left on average | |
| 15 | psychicConfusion steelDoom DesirepsychicPsychic | 1.667 | 100% | 12.5 s 1.0 charged | 40% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.637 | 100% | 10.5 s 1.0 charged | 39% HP left on average | |
| 17 | icePowder Snow rockRock SlideiceIcy Wind | 1.635 | 100% | 14.0 s 3.0 charged | 39% HP left on average | |
| 18 | groundMud-Slap groundDrill RunrockRock Wrecker | 1.588 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 19 | dragonDragon Breath steelIron HeadelectricThunder | 1.492 | 100% | 14.5 s 3.0 charged | 33% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 1.490 | 100% | 12.5 s 1.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.