Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.675 | 100% | 10.0 s 0.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.338 | 100% | 9.5 s 2.0 charged | 70% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 3.000 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.783 | 100% | 10.0 s 0.0 charged | 64% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 2.325 | 100% | 8.5 s 1.0 charged | 57% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.319 | 100% | 9.0 s 0.0 charged | 57% HP left on average | |
| 7 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.220 | 100% | 15.0 s 3.0 charged | 55% HP left on average | |
| 8 | steelSteel Wing iceIce BurniceBlizzard | 2.110 | 100% | 10.0 s 0.0 charged | 53% HP left on average | |
| 9 | steelBullet Punch steelIron HeadgrassTrailblaze | 2.000 | 100% | 10.0 s 1.0 charged | 50% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 1.938 | 100% | 8.0 s 0.0 charged | 48% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 1.935 | 100% | 9.0 s 0.0 charged | 48% HP left on average | |
| 12 | psychicConfusion psychicPsychicghostShadow Ball | 1.913 | 100% | 8.0 s 0.0 charged | 48% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 1.789 | 100% | 10.5 s 2.0 charged | 44% HP left on average | |
| 14 | steelSteel Wing rockAncient PowerdarkCrunch | 1.767 | 100% | 9.5 s 1.0 charged | 43% HP left on average | |
| 15 | steelSteel Wing flyingHurricanenormalHyper Beam | 1.517 | 100% | 10.0 s 0.0 charged | 34% HP left on average | |
| 16 | groundMud Shot groundEarthquakewaterHydro Cannon | 1.466 | 100% | 10.5 s 2.0 charged | 32% HP left on average | |
| 17 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.451 | 100% | 9.0 s 0.0 charged | 31% HP left on average | |
| 18 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.327 | 100% | 12.5 s 3.0 charged | 25% HP left on average | |
| 19 | psychicConfusion psychicFuture SightfireFire Blast | 1.325 | 100% | 10.0 s 0.0 charged | 25% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricDischarge | 1.286 | 100% | 10.5 s 2.0 charged | 22% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.