Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.675 | 100% | 10.0 s 0.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw ghostShadow SneakrockAncient Power | 4.959 | 100% | 14.0 s 3.0 charged | 80% HP left on average | |
| 3 | ghostShadow Claw ghostShadow SneakrockAncient Power | 4.959 | 100% | 14.0 s 3.0 charged | 80% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallghostOminous Wind | 4.959 | 100% | 14.0 s 3.0 charged | 80% HP left on average | |
| 5 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.182 | 100% | 14.0 s 3.0 charged | 76% HP left on average | |
| 6 | ghostHex fireBlast BurnghostShadow Ball | 4.102 | 100% | 14.0 s 3.0 charged | 76% HP left on average | |
| 7 | ghostShadow Claw rockRock SlidefireFire Punch | 4.000 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 8 | psychicConfusion psychicPsychicpsychicPsybeam | 3.825 | 100% | 10.0 s 0.0 charged | 74% HP left on average | |
| 9 | groundSand Attack groundEarth PowergroundSand Tomb | 3.681 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 10 | ghostHex ghostShadow BallrockPower Gem | 3.592 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.571 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 12 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 3.547 | 100% | 12.5 s 3.0 charged | 72% HP left on average | |
| 13 | fireEmber ghostShadow BallfireHeat Wave | 3.533 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 14 | fightingCounter ghostShadow BallghostRage Fist | 3.426 | 100% | 17.0 s 3.0 charged | 71% HP left on average | |
| 15 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.392 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 16 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.338 | 100% | 9.5 s 2.0 charged | 70% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.317 | 100% | 12.0 s 3.0 charged | 70% HP left on average | |
| 18 | steelIron Tail steelHeavy SlamrockMeteor Beam | 3.234 | 100% | 12.5 s 1.0 charged | 69% HP left on average | |
| 19 | psychicConfusion steelDoom DesirepsychicPsychic | 3.197 | 100% | 11.0 s 1.0 charged | 69% HP left on average | |
| 20 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.118 | 100% | 14.5 s 3.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.