Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.675 | 100% | 10.0 s 0.0 charged | 82% HP left on average | |
| 2 | ghostHex fireBlast BurnghostShadow Ball | 4.020 | 100% | 13.5 s 2.0 charged | 75% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 3.913 | 100% | 12.5 s 2.0 charged | 74% HP left on average | |
| 4 | psychicConfusion psychicPsychicpsychicPsybeam | 3.825 | 100% | 10.0 s 0.0 charged | 74% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.500 | 100% | 13.5 s 2.0 charged | 71% HP left on average | |
| 6 | fireEmber ghostShadow BallfireHeat Wave | 3.457 | 100% | 12.5 s 2.0 charged | 71% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.338 | 100% | 9.5 s 2.0 charged | 70% HP left on average | |
| 8 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.327 | 100% | 14.0 s 2.0 charged | 70% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.238 | 100% | 11.5 s 2.0 charged | 69% HP left on average | |
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.209 | 100% | 13.5 s 2.0 charged | 69% HP left on average | |
| 11 | fireIncinerate ghostPoltergeistghostShadow Ball | 3.058 | 100% | 14.0 s 2.0 charged | 67% HP left on average | |
| 12 | icePowder Snow rockRock SlideiceIcy Wind | 3.032 | 100% | 13.5 s 2.0 charged | 67% HP left on average | |
| 13 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.842 | 100% | 10.0 s 1.0 charged | 65% HP left on average | |
| 14 | groundMud-Slap groundEarth PowerghostPoltergeist | 2.841 | 100% | 10.5 s 0.0 charged | 65% HP left on average | |
| 15 | steelMetal Sound darkDark PulsedarkFoul Play | 2.826 | 100% | 12.5 s 2.0 charged | 65% HP left on average | |
| 16 | fireIncinerate ghostPoltergeistghostShadow Ball | 2.788 | 100% | 14.0 s 2.0 charged | 64% HP left on average | |
| 17 | fightingLow Kick ghostShadow BallghostRage Fist | 2.787 | 100% | 13.5 s 2.0 charged | 64% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.783 | 100% | 10.0 s 0.0 charged | 64% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockRock Slide | 2.760 | 100% | 13.5 s 2.0 charged | 64% HP left on average | |
| 20 | psychicPsywave ghostShadow BallfireMystical Fire | 2.760 | 100% | 13.5 s 2.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.