Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 5.821 | 100% | 10.5 s 1.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 4.000 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 3.923 | 100% | 10.5 s 1.0 charged | 75% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.492 | 100% | 10.0 s 3.0 charged | 71% HP left on average | |
| 5 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.959 | 100% | 10.5 s 2.0 charged | 66% HP left on average | |
| 6 | groundMud-Slap groundEarth PowerghostPoltergeist | 2.934 | 100% | 11.0 s 1.0 charged | 66% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.879 | 100% | 10.5 s 1.0 charged | 65% HP left on average | |
| 8 | groundMud-Slap groundEarth PowerghostShadow Punch | 2.797 | 100% | 12.5 s 3.0 charged | 64% HP left on average | |
| 9 | psychicConfusion steelDoom DesirepsychicPsychic | 2.786 | 100% | 12.5 s 1.0 charged | 64% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.625 | 100% | 11.5 s 1.0 charged | 62% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.620 | 100% | 15.0 s 4.0 charged | 62% HP left on average | |
| 12 | psychicConfusion psychicPsystrikepsychicPsychic | 2.548 | 100% | 7.0 s 1.0 charged | 61% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 2.516 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 14 | psychicConfusion psychicPsychicghostShadow Ball | 2.508 | 100% | 7.0 s 1.0 charged | 60% HP left on average | |
| 15 | groundMud-Slap groundEarthquakerockStone Edge | 2.494 | 100% | 11.0 s 1.0 charged | 60% HP left on average | |
| 16 | psychicConfusion psychicPsystrikepsychicPsychic | 2.447 | 100% | 9.0 s 2.0 charged | 59% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.420 | 100% | 9.5 s 1.0 charged | 59% HP left on average | |
| 18 | groundMud-Slap groundEarthquakerockStone Edge | 2.386 | 100% | 12.5 s 1.0 charged | 58% HP left on average | |
| 19 | psychicPsywave ghostShadow BallfireMystical Fire | 2.339 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 2.323 | 100% | 12.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.