Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Sludge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.441 | 100% | 9.5 s 3.0 charged | 59% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.856 | 100% | 10.0 s 1.0 charged | 46% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.777 | 100% | 9.0 s 1.0 charged | 44% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 1.620 | 100% | 9.5 s 1.0 charged | 38% HP left on average | |
| 5 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.551 | 100% | 15.0 s 3.0 charged | 36% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 1.500 | 100% | 10.0 s 2.0 charged | 33% HP left on average | |
| 7 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.455 | 100% | 13.0 s 4.0 charged | 31% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 1.455 | 100% | 14.5 s 4.0 charged | 31% HP left on average | |
| 9 | steelSteel Wing steelFlash CannonwaterHydro Pump | 1.445 | 100% | 10.0 s 1.0 charged | 31% HP left on average | |
| 10 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.407 | 100% | 13.5 s 4.0 charged | 29% HP left on average | |
| 11 | rockRock Throw steelFlash CannonrockStone Edge | 1.390 | 100% | 16.0 s 2.0 charged | 28% HP left on average | |
| 12 | psychicConfusion steelDoom DesirepsychicPsychic | 1.383 | 100% | 11.0 s 2.0 charged | 28% HP left on average | |
| 13 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.382 | 100% | 12.0 s 2.0 charged | 28% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 1.371 | 100% | 13.5 s 4.0 charged | 27% HP left on average | |
| 15 | steelMetal Sound steelGyro BallfireOverheat | 1.369 | 100% | 14.5 s 4.0 charged | 27% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.331 | 100% | 11.0 s 2.0 charged | 25% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.271 | 100% | 11.5 s 4.0 charged | 21% HP left on average | |
| 18 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.242 | 100% | 16.5 s 5.0 charged | 19% HP left on average | |
| 19 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.232 | 100% | 14.5 s 4.0 charged | 19% HP left on average | |
| 20 | groundSand Attack steelIron HeadflyingAir Cutter | 1.208 | 100% | 14.0 s 4.0 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.