Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Play Rough
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.537 | 100% | 9.5 s 3.0 charged | 82% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.098 | 100% | 11.0 s 1.0 charged | 76% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.073 | 100% | 9.0 s 1.0 charged | 75% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockfireV-create | 3.824 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 5 | fireEmber psychicPsyshockfireHeat Wave | 3.761 | 100% | 10.5 s 3.0 charged | 73% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.630 | 100% | 10.0 s 1.0 charged | 72% HP left on average | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 3.482 | 100% | 12.0 s 1.0 charged | 71% HP left on average | |
| 8 | fireFire Spin steelIron HeadgroundEarth Power | 3.434 | 100% | 15.0 s 2.0 charged | 71% HP left on average | |
| 9 | fireIncinerate rockRock SlidefireFlame Charge | 3.426 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 10 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.373 | 100% | 11.5 s 3.0 charged | 70% HP left on average | |
| 11 | psychicConfusion psychicPsystrikepsychicPsychic | 3.263 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 12 | steelMetal Sound steelGyro BallfireOverheat | 3.151 | 100% | 14.5 s 3.0 charged | 68% HP left on average | |
| 13 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 3.127 | 100% | 10.0 s 1.0 charged | 68% HP left on average | |
| 14 | psychicConfusion psychicFuture SightpsychicPsychic | 3.110 | 100% | 10.0 s 1.0 charged | 68% HP left on average | |
| 15 | poisonAcid psychicPsyshockpsychicFuture Sight | 3.082 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 16 | psychicConfusion psychicPsyshocknormalHyper Beam | 3.047 | 100% | 10.0 s 1.0 charged | 67% HP left on average | |
| 17 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 3.020 | 100% | 12.0 s 3.0 charged | 67% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.020 | 100% | 12.0 s 3.0 charged | 67% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 3.020 | 100% | 12.0 s 3.0 charged | 67% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.020 | 100% | 12.0 s 3.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.