Shadow Galarian Weezing counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.675 | 100% | 9.5 s 3.0 charged | 82% HP left on average | |
| 2 | fireFire Spin steelIron HeadgroundEarth Power | 4.919 | 100% | 17.5 s 4.0 charged | 80% HP left on average | |
| 3 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.729 | 100% | 12.5 s 3.0 charged | 79% HP left on average | |
| 4 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.421 | 100% | 11.0 s 1.0 charged | 77% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 4.333 | 100% | 11.5 s 3.0 charged | 77% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.175 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 4.063 | 100% | 12.0 s 1.0 charged | 75% HP left on average | |
| 8 | poisonAcid poisonGunk ShotrockRock Slide | 4.059 | 100% | 13.5 s 3.0 charged | 75% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.976 | 100% | 10.0 s 1.0 charged | 75% HP left on average | |
| 10 | steelSteel Wing groundEarthquakeflyingBrave Bird | 3.957 | 100% | 14.0 s 1.0 charged | 75% HP left on average | |
| 11 | fireEmber psychicPsyshockfireHeat Wave | 3.932 | 100% | 10.5 s 3.0 charged | 75% HP left on average | |
| 12 | steelSteel Wing groundEarthquakeflyingBrave Bird | 3.875 | 100% | 11.0 s 1.0 charged | 74% HP left on average | |
| 13 | fireFire Spin steelIron HeadgroundEarth Power | 3.792 | 100% | 15.0 s 3.0 charged | 74% HP left on average | |
| 14 | fireIncinerate rockRock SlidefireFlame Charge | 3.732 | 100% | 14.5 s 3.0 charged | 73% HP left on average | |
| 15 | groundSand Attack steelIron HeadflyingAir Cutter | 3.692 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 16 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.583 | 100% | 11.5 s 3.0 charged | 72% HP left on average | |
| 17 | groundMud Shot groundEarthquakepoisonSludge Bomb | 3.500 | 100% | 14.5 s 4.0 charged | 71% HP left on average | |
| 18 | steelMetal Sound steelGyro BallfireOverheat | 3.479 | 100% | 14.5 s 4.0 charged | 71% HP left on average | |
| 19 | normalLock-On steelFlash CannonnormalHyper Beam | 3.479 | 100% | 15.0 s 4.0 charged | 71% HP left on average | |
| 20 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.431 | 100% | 13.5 s 3.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.