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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Galarian Weezing counters

poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Overheat

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Coalossal
fireIncinerate
rockRock SlidefireFlame Charge
1.560
100%14.5 s
3.0 charged
36% HP left on average
2
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
1.358
100%14.5 s
3.0 charged
26% HP left on average
3
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.252
100%13.5 s
3.0 charged
20% HP left on average
4
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
1.225
100%13.5 s
3.0 charged
18% HP left on average
5
Regirock
normalLock-On
groundEarthquakerockStone Edge
1.210
100%14.0 s
3.0 charged
17% HP left on average
6
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.196
100%11.5 s
3.0 charged
16% HP left on average
7
Shadow Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
1.088
100%11.0 s
1.0 charged
8% HP left on average
8
Eternatus
dragonDragon Tail
poisonSludge BombdragonDynamax Cannon
1.070
100%14.0 s
3.0 charged
7% HP left on average
9
Barbaracle
groundMud-Slap
rockStone EdgewaterRazor Shell
1.054
100%12.5 s
3.0 charged
5% HP left on average
10
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.053
100%11.0 s
1.0 charged
5% HP left on average
11
Shadow Regirock
normalLock-On
groundEarthquakerockStone Edge
1.037
100%14.0 s
3.0 charged
4% HP left on average
12
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.024
100%12.5 s
1.0 charged
2% HP left on average
13
Ho-Oh
steelSteel Wing
groundEarthquakeflyingBrave Bird
0.963
0%14.5 s
3.0 charged
0% HP left on average
14
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.908
0%7.5 s
1.0 charged
0% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.872
0%14.0 s
3.0 charged
0% HP left on average
16
Hisuian Arcanine
darkSnarl
electricWild ChargefireFlamethrower
0.862
0%15.0 s
4.0 charged
0% HP left on average
17
Entei
fireFire Fang
fireOverheatsteelIron Head
0.844
0%14.5 s
3.0 charged
0% HP left on average
18
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
0.835
0%7.5 s
1.0 charged
0% HP left on average
19
Cresselia
psychicConfusion
psychicFuture SighticeAurora Beam
0.835
0%14.5 s
3.0 charged
0% HP left on average
20
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
0.826
0%7.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.