Shadow Galarian Weezing counters
poisonfairyCliff · slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Overheat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate rockRock SlidefireFlame Charge | 1.560 | 100% | 14.5 s 3.0 charged | 36% HP left on average | |
| 2 | fireIncinerate groundEarth PowerfireOverheat | 1.358 | 100% | 14.5 s 3.0 charged | 26% HP left on average | |
| 3 | dragonDragon Breath fireOverheatfireFusion Flare | 1.252 | 100% | 13.5 s 3.0 charged | 20% HP left on average | |
| 4 | poisonAcid poisonGunk ShotrockRock Slide | 1.225 | 100% | 13.5 s 3.0 charged | 18% HP left on average | |
| 5 | normalLock-On groundEarthquakerockStone Edge | 1.210 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 6 | normalQuick Attack psychicPsyshockfireV-create | 1.196 | 100% | 11.5 s 3.0 charged | 16% HP left on average | |
| 7 | steelSteel Wing groundEarthquakeflyingBrave Bird | 1.088 | 100% | 11.0 s 1.0 charged | 8% HP left on average | |
| 8 | dragonDragon Tail poisonSludge BombdragonDynamax Cannon | 1.070 | 100% | 14.0 s 3.0 charged | 7% HP left on average | |
| 9 | groundMud-Slap rockStone EdgewaterRazor Shell | 1.054 | 100% | 12.5 s 3.0 charged | 5% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 1.053 | 100% | 11.0 s 1.0 charged | 5% HP left on average | |
| 11 | normalLock-On groundEarthquakerockStone Edge | 1.037 | 100% | 14.0 s 3.0 charged | 4% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 1.024 | 100% | 12.5 s 1.0 charged | 2% HP left on average | |
| 13 | steelSteel Wing groundEarthquakeflyingBrave Bird | 0.963 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 14 | psychicConfusion psychicPsystrikepsychicPsychic | 0.908 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 0.872 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | darkSnarl electricWild ChargefireFlamethrower | 0.862 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 17 | fireFire Fang fireOverheatsteelIron Head | 0.844 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.835 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicFuture SighticeAurora Beam | 0.835 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicFuture SightpsychicPsychic | 0.826 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.