Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Hyper Beam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelFlash CannongroundEarthquake | 3.711 | 100% | 9.0 s 0.0 charged | 73% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 2.906 | 100% | 8.5 s 1.0 charged | 66% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 2.325 | 100% | 8.0 s 0.0 charged | 57% HP left on average | |
| 4 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.935 | 100% | 9.0 s 0.0 charged | 48% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 1.489 | 100% | 8.0 s 0.0 charged | 33% HP left on average | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 1.479 | 100% | 14.0 s 3.0 charged | 32% HP left on average | |
| 7 | psychicConfusion psychicPsychicghostShadow Ball | 1.471 | 100% | 8.0 s 0.0 charged | 32% HP left on average | |
| 8 | psychicConfusion psychicFuture SightpsychicPsychic | 1.367 | 100% | 10.0 s 1.0 charged | 27% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.295 | 100% | 11.5 s 3.0 charged | 23% HP left on average | |
| 10 | steelIron Tail steelHeavy SlamrockStone Edge | 1.236 | 100% | 15.0 s 2.0 charged | 19% HP left on average | |
| 11 | ghostHex fireBlast BurnghostShadow Ball | 1.169 | 100% | 14.0 s 3.0 charged | 14% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.159 | 100% | 14.5 s 3.0 charged | 14% HP left on average | |
| 13 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.158 | 100% | 9.5 s 3.0 charged | 14% HP left on average | |
| 14 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.141 | 100% | 13.5 s 3.0 charged | 12% HP left on average | |
| 15 | rockRock Throw steelFlash CannonrockStone Edge | 1.139 | 100% | 16.0 s 1.0 charged | 12% HP left on average | |
| 16 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.135 | 100% | 12.5 s 3.0 charged | 12% HP left on average | |
| 17 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.086 | 100% | 12.5 s 1.0 charged | 8% HP left on average | |
| 18 | fireEmber ghostShadow BallfireHeat Wave | 1.060 | 100% | 12.5 s 3.0 charged | 6% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightsteelIron Head | 1.054 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 20 | rockRock Throw steelMagnet BombrockRock Slide | 1.053 | 100% | 17.5 s 3.0 charged | 5% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.