Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Brutal Swing
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsystrikepsychicPsychic | 3.263 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 2.620 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.049 | 100% | 11.0 s 2.0 charged | 51% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.746 | 100% | 9.5 s 4.0 charged | 43% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsychic | 1.679 | 100% | 8.0 s 1.0 charged | 40% HP left on average | |
| 6 | psychicConfusion psychicPsychicghostShadow Ball | 1.663 | 100% | 8.0 s 1.0 charged | 40% HP left on average | |
| 7 | flyingPeck psychicPsyshockfireFlamethrower | 1.531 | 100% | 11.5 s 4.0 charged | 35% HP left on average | |
| 8 | steelMetal Claw normalGiga ImpactfairyMoonblast | 1.527 | 100% | 14.0 s 2.0 charged | 35% HP left on average | |
| 9 | icePowder Snow rockRock SlideiceIcy Wind | 1.516 | 100% | 13.5 s 4.0 charged | 34% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockghostShadow Ball | 1.504 | 100% | 11.5 s 4.0 charged | 34% HP left on average | |
| 11 | steelMetal Sound darkDark PulsedarkFoul Play | 1.466 | 100% | 12.5 s 4.0 charged | 32% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 1.293 | 100% | 13.5 s 4.0 charged | 23% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.265 | 100% | 11.5 s 4.0 charged | 21% HP left on average | |
| 14 | normalScratch groundHigh HorsepowernormalSwift | 1.240 | 100% | 11.5 s 4.0 charged | 19% HP left on average | |
| 15 | psychicPsywave iceBlizzardwaterSparkling Aria | 1.214 | 100% | 14.0 s 4.0 charged | 18% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.213 | 100% | 13.0 s 2.0 charged | 18% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 1.205 | 100% | 14.5 s 4.0 charged | 17% HP left on average | |
| 18 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 1.176 | 100% | 12.5 s 4.0 charged | 15% HP left on average | |
| 19 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 1.176 | 100% | 12.5 s 4.0 charged | 15% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 1.176 | 100% | 12.5 s 4.0 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.