Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallrockPower Gem | 1.859 | 100% | 14.0 s 3.0 charged | 46% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 1.797 | 100% | 14.0 s 3.0 charged | 44% HP left on average | |
| 3 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.700 | 100% | 15.0 s 3.0 charged | 41% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.649 | 100% | 12.0 s 3.0 charged | 39% HP left on average | |
| 5 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.581 | 100% | 14.0 s 1.0 charged | 37% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.511 | 100% | 11.5 s 3.0 charged | 34% HP left on average | |
| 7 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.427 | 100% | 12.5 s 3.0 charged | 30% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.319 | 100% | 11.5 s 1.0 charged | 24% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostOminous Wind | 1.305 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 10 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.305 | 100% | 15.0 s 3.0 charged | 23% HP left on average | |
| 11 | ghostShadow Claw ghostShadow SneakrockAncient Power | 1.298 | 100% | 14.0 s 3.0 charged | 23% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 1.285 | 100% | 12.5 s 1.0 charged | 22% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.280 | 100% | 15.0 s 3.0 charged | 22% HP left on average | |
| 14 | icePowder Snow rockRock SlideiceIcy Wind | 1.271 | 100% | 14.0 s 3.0 charged | 21% HP left on average | |
| 15 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.266 | 100% | 14.0 s 3.0 charged | 21% HP left on average | |
| 16 | psychicConfusion psychicFuture SightpsychicPsychic | 1.252 | 100% | 12.5 s 1.0 charged | 20% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.240 | 100% | 15.0 s 3.0 charged | 19% HP left on average | |
| 18 | steelMetal Sound darkDark PulsedarkFoul Play | 1.215 | 100% | 13.0 s 3.0 charged | 18% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightsteelIron Head | 1.208 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 20 | groundMud-Slap groundEarth PowerghostShadow Punch | 1.194 | 100% | 12.5 s 3.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.