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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Tackle / Play Rough

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
2.550
100%11.0 s
2.0 charged
61% HP left on average
2
Shadow Metagross
steelBullet Punch
steelFlash CannongroundEarthquake
1.863
100%10.0 s
0.0 charged
46% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
1.491
100%8.0 s
0.0 charged
33% HP left on average
4
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
1.330
100%16.5 s
3.0 charged
25% HP left on average
5
Espeon
psychicConfusion
psychicFuture SightpsychicPsybeam
1.083
100%10.0 s
0.0 charged
8% HP left on average
6
Azelf
psychicConfusion
psychicFuture SightfireFire Blast
1.021
100%10.0 s
0.0 charged
2% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.972
0%11.5 s
3.0 charged
0% HP left on average
8
Shadow Scizor
steelBullet Punch
grassTrailblazedarkNight Slash
0.954
0%11.0 s
2.0 charged
0% HP left on average
9
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
0.945
0%11.0 s
1.0 charged
0% HP left on average
10
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
0.945
0%11.0 s
2.0 charged
0% HP left on average
11
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
0.945
0%11.0 s
2.0 charged
0% HP left on average
12
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
0.945
0%11.5 s
3.0 charged
0% HP left on average
13
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.927
0%11.0 s
2.0 charged
0% HP left on average
14
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
0.927
0%11.5 s
3.0 charged
0% HP left on average
15
Shadow Dragonite
steelSteel Wing
flyingHurricanenormalHyper Beam
0.917
0%10.5 s
1.0 charged
0% HP left on average
16
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
0.917
0%10.5 s
1.0 charged
0% HP left on average
17
Metagross
steelBullet Punch
steelFlash CannongroundEarthquake
0.917
0%10.5 s
1.0 charged
0% HP left on average
18
Shadow Archeops
steelSteel Wing
rockAncient PowerdarkCrunch
0.917
0%11.0 s
2.0 charged
0% HP left on average
19
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.899
0%11.5 s
3.0 charged
0% HP left on average
20
Shadow Gardevoir
psychicConfusion
psychicSynchronoisepsychicPsychic
0.890
0%10.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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