Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.550 | 100% | 11.0 s 2.0 charged | 61% HP left on average | |
| 2 | steelBullet Punch steelFlash CannongroundEarthquake | 1.863 | 100% | 10.0 s 0.0 charged | 46% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 1.491 | 100% | 8.0 s 0.0 charged | 33% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.330 | 100% | 16.5 s 3.0 charged | 25% HP left on average | |
| 5 | psychicConfusion psychicFuture SightpsychicPsybeam | 1.083 | 100% | 10.0 s 0.0 charged | 8% HP left on average | |
| 6 | psychicConfusion psychicFuture SightfireFire Blast | 1.021 | 100% | 10.0 s 0.0 charged | 2% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 0.972 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 8 | steelBullet Punch grassTrailblazedarkNight Slash | 0.954 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 9 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 0.945 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 0.945 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 0.945 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 12 | electricThunder Shock electricThunderelectricDischarge | 0.945 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsychicghostShadow Ball | 0.927 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 14 | groundMud Shot groundEarthquakewaterHydro Cannon | 0.927 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 15 | steelSteel Wing flyingHurricanenormalHyper Beam | 0.917 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 16 | steelSteel Wing iceIce BurniceBlizzard | 0.917 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 17 | steelBullet Punch steelFlash CannongroundEarthquake | 0.917 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 18 | steelSteel Wing rockAncient PowerdarkCrunch | 0.917 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 19 | normalScratch groundHigh HorsepowernormalSwift | 0.899 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicSynchronoisepsychicPsychic | 0.890 | 0% | 10.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.