Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightsteelIron Head | 3.140 | 100% | 13.5 s 2.0 charged | 68% HP left on average | |
| 2 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.905 | 100% | 11.5 s 2.0 charged | 66% HP left on average | |
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.884 | 100% | 13.5 s 2.0 charged | 65% HP left on average | |
| 4 | psychicConfusion psychicFuture SightpsychicPsychic | 2.833 | 100% | 12.0 s 0.0 charged | 65% HP left on average | |
| 5 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.550 | 100% | 11.0 s 2.0 charged | 61% HP left on average | |
| 6 | ghostHex fireBlast BurnghostShadow Ball | 2.400 | 100% | 13.5 s 2.0 charged | 58% HP left on average | |
| 7 | ghostShadow Claw rockRock SlidefireFire Punch | 2.348 | 100% | 12.5 s 2.0 charged | 57% HP left on average | |
| 8 | psychicConfusion psychicPsychicpsychicPsybeam | 2.283 | 100% | 10.0 s 0.0 charged | 56% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.258 | 100% | 11.0 s 0.0 charged | 56% HP left on average | |
| 10 | icePowder Snow iceBlizzardrockRock Slide | 2.253 | 100% | 13.5 s 2.0 charged | 56% HP left on average | |
| 11 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.097 | 100% | 12.5 s 1.0 charged | 52% HP left on average | |
| 12 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.093 | 100% | 13.5 s 2.0 charged | 52% HP left on average | |
| 13 | fireEmber ghostShadow BallfireHeat Wave | 2.072 | 100% | 12.5 s 2.0 charged | 52% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 2.021 | 100% | 12.0 s 0.0 charged | 51% HP left on average | |
| 15 | psychicPsywave ghostShadow BallfireMystical Fire | 1.968 | 100% | 13.5 s 2.0 charged | 49% HP left on average | |
| 16 | steelMetal Sound darkDark PulsedarkFoul Play | 1.902 | 100% | 12.5 s 2.0 charged | 47% HP left on average | |
| 17 | ghostHex fireOverheatghostShadow Ball | 1.867 | 100% | 13.5 s 2.0 charged | 46% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.863 | 100% | 10.0 s 0.0 charged | 46% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 1.848 | 100% | 10.5 s 0.0 charged | 46% HP left on average | |
| 20 | groundMud-Slap groundEarth PowerghostShadow Punch | 1.818 | 100% | 12.0 s 2.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.