Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 2.914 | 100% | 12.5 s 1.0 charged | 66% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.649 | 100% | 11.5 s 3.0 charged | 62% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 2.418 | 100% | 13.0 s 3.0 charged | 59% HP left on average | |
| 4 | psychicConfusion psychicPsychicpsychicPsybeam | 2.362 | 100% | 10.5 s 1.0 charged | 58% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.328 | 100% | 11.5 s 1.0 charged | 57% HP left on average | |
| 6 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 2.157 | 100% | 13.0 s 2.0 charged | 54% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 2.086 | 100% | 12.5 s 1.0 charged | 52% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.935 | 100% | 10.5 s 1.0 charged | 48% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 1.921 | 100% | 11.0 s 1.0 charged | 48% HP left on average | |
| 10 | groundMud-Slap groundEarth PowerghostShadow Punch | 1.882 | 100% | 12.5 s 3.0 charged | 47% HP left on average | |
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 1.804 | 100% | 13.5 s 2.0 charged | 45% HP left on average | |
| 12 | psychicPsywave ghostShadow BallfireMystical Fire | 1.771 | 100% | 13.5 s 3.0 charged | 44% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallnormalSwift | 1.746 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 14 | normalQuick Attack psychicPsyshocknormalHyper Beam | 1.733 | 100% | 12.0 s 3.0 charged | 42% HP left on average | |
| 15 | psychicConfusion psychicPsystrikepsychicPsychic | 1.687 | 100% | 8.0 s 1.0 charged | 41% HP left on average | |
| 16 | steelBullet Punch steelIron HeaddarkNight Slash | 1.679 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 17 | steelMetal Claw steelIron HeadelectricThunder | 1.649 | 100% | 13.5 s 2.0 charged | 39% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.621 | 100% | 12.5 s 1.0 charged | 38% HP left on average | |
| 19 | groundMud-Slap groundEarthquakerockStone Edge | 1.602 | 100% | 12.5 s 1.0 charged | 38% HP left on average | |
| 20 | groundMud-Slap rockMeteor BeamsteelHeavy Slam | 1.598 | 100% | 13.5 s 2.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.