Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.269 | 100% | 13.0 s 2.0 charged | 21% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 1.199 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.166 | 100% | 11.5 s 3.0 charged | 14% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 1.016 | 100% | 12.5 s 1.0 charged | 2% HP left on average | |
| 5 | steelIron Tail steelHeavy SlamrockMeteor Beam | 0.963 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 6 | steelIron Tail rockStone EdgefireFire Blast | 0.963 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 0.899 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 8 | normalQuick Attack psychicPsyshockghostShadow Ball | 0.872 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 9 | normalLock-On groundEarthquakerockStone Edge | 0.872 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 10 | ghostShadow Claw rockRock SlidefireFire Punch | 0.853 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 11 | steelIron Tail rockStone EdgefireFire Blast | 0.817 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 12 | steelIron Tail steelHeavy SlamrockMeteor Beam | 0.817 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsystrikepsychicPsychic | 0.798 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 0.789 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | steelMetal Claw steelIron HeadelectricThunder | 0.780 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 0.780 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 17 | fireFire Spin fireFlame ChargerockRock Blast | 0.761 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicFuture SightpsychicPsychic | 0.743 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 19 | steelSteel Wing iceIce BurniceBlizzard | 0.734 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 20 | fightingCounter ghostRage FisticeIce Punch | 0.734 | 0% | 12.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.