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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Tackle / Brutal Swing

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
normalGiga ImpactfairyPlay Rough
1.269
100%13.0 s
2.0 charged
21% HP left on average
2
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
1.199
100%13.0 s
3.0 charged
17% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
1.166
100%11.5 s
3.0 charged
14% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.016
100%12.5 s
1.0 charged
2% HP left on average
5
Shadow Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
0.963
0%13.0 s
2.0 charged
0% HP left on average
6
Shadow Tyranitar
steelIron Tail
rockStone EdgefireFire Blast
0.963
0%14.0 s
3.0 charged
0% HP left on average
7
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.899
0%11.0 s
3.0 charged
0% HP left on average
8
Sylveon
normalQuick Attack
psychicPsyshockghostShadow Ball
0.872
0%13.5 s
3.0 charged
0% HP left on average
9
Shadow Regirock
normalLock-On
groundEarthquakerockStone Edge
0.872
0%14.5 s
3.0 charged
0% HP left on average
10
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
0.853
0%12.0 s
3.0 charged
0% HP left on average
11
Tyranitar
steelIron Tail
rockStone EdgefireFire Blast
0.817
0%14.0 s
3.0 charged
0% HP left on average
12
Aggron
steelIron Tail
steelHeavy SlamrockMeteor Beam
0.817
0%14.0 s
3.0 charged
0% HP left on average
13
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.798
0%6.5 s
1.0 charged
0% HP left on average
14
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
0.789
0%9.5 s
2.0 charged
0% HP left on average
15
Dialga (Origin)
steelMetal Claw
steelIron HeadelectricThunder
0.780
0%14.0 s
3.0 charged
0% HP left on average
16
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
0.780
0%14.0 s
3.0 charged
0% HP left on average
17
Coalossal
fireFire Spin
fireFlame ChargerockRock Blast
0.761
0%13.5 s
2.0 charged
0% HP left on average
18
Shadow Alakazam
psychicConfusion
psychicFuture SightpsychicPsychic
0.743
0%6.5 s
1.0 charged
0% HP left on average
19
Kyurem (White)
steelSteel Wing
iceIce BurniceBlizzard
0.734
0%8.5 s
1.0 charged
0% HP left on average
20
Shadow Annihilape
fightingCounter
ghostRage FisticeIce Punch
0.734
0%12.0 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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