Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelFlash CannongroundEarthquake | 1.307 | 100% | 10.0 s 1.0 charged | 23% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.186 | 100% | 11.0 s 4.0 charged | 16% HP left on average | |
| 3 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.172 | 100% | 14.5 s 4.0 charged | 15% HP left on average | |
| 4 | steelMetal Sound steelGyro BallfireOverheat | 1.146 | 100% | 14.5 s 4.0 charged | 13% HP left on average | |
| 5 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.146 | 100% | 13.0 s 4.0 charged | 13% HP left on average | |
| 6 | poisonAcid rockPower GemrockRock Slide | 1.141 | 100% | 13.5 s 4.0 charged | 12% HP left on average | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 1.129 | 100% | 14.5 s 4.0 charged | 11% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 1.074 | 100% | 13.0 s 3.0 charged | 7% HP left on average | |
| 9 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.063 | 100% | 14.5 s 2.0 charged | 6% HP left on average | |
| 10 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.044 | 100% | 16.5 s 5.0 charged | 4% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.000 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 0.972 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 13 | steelBullet Punch grassTrailblazedarkNight Slash | 0.954 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 14 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 0.954 | 0% | 16.5 s 5.0 charged | 0% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 0.945 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 0.945 | 0% | 11.0 s 3.0 charged | 0% HP left on average | |
| 17 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 0.844 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 18 | groundMud-Slap groundEarthquakerockStone Edge | 0.835 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 19 | groundMud-Slap groundEarthquakerockStone Edge | 0.835 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 20 | steelSteel Wing steelFlash CannonwaterHydro Pump | 0.826 | 0% | 10.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.